Story
Trégoria is a fictional group of municipalities located in the North-East of Côtes d’Armor. It is made in Cities Skylines, a city-building video game that allows for a limitless level of detail and customization. Trégoria was born above all from a deep affection for my place of life and a particular attention to the invisible details of our environment. You know, all those things we see without seeing, the streetlights, the power lines, the bales of hay in the fields…
What’s the point? Of course, Trégoria may not be art
, at least not in the same way as a film, a monument or even a sculpture. However, Trégoria has a message to convey. Which one? Well, let’s start with one of the villages in the group. Coatlédan, let’s say. Then, let’s zoom out. What do we see? Fields, a few houses, more fields… Ah! Trees.
You only have to look up to see what Man is doing to Mother Nature’s land. It’s a real domination that is taking place before us. Where will this lead us?
Trégoria is far from being finished, but it is far from being alone. The game community creates a huge number of worlds that carry a message, a reflection or a personal interpretation of reality. We could think for example of MARS[1] by Citywokcitywall, on inequality and the excesses of capitalism. Or Bordertown[2], by Two Dollars Twenty, on the geopolitical stakes posed by a city built on the Mexican-American border and the repercussions on architecture, urban planning and social dynamics.